This Xbox Accessibility Controller from “Power Cubes” Will Cost You a Pretty Penny - Latest Global News

This Xbox Accessibility Controller from “Power Cubes” Will Cost You a Pretty Penny

Do you want a controller that looks like a box? How about one in worm form? The Proteus controller, which only went up for pre-order on Wednesday, consists of interconnected cubes that can do both, with one of the most interesting and modular accessibility controllers we’ve seen to date. And yet, as adaptable as it is, it’s limited exclusively to Xbox and PC. Worse, a single set costs as much as four or five regular ones Xbox Series X Controller combined, even if you get the controller set at a discount.

The $300 MSRP (yes, you read that right) Proteus controller is like a set of four dice, allowing you to attach a different type of button, joystick, D-pad, or switch to each side. The kit itself includes two “Power Cubes” that charge the controller and serve as Bluetooth pairing, as well as a pair of analog cubes. The kit includes additional spacers and half cubes that allow you to move the controller in different directions. This gives you a selection of “peripherals” that act as different button layouts, such as: B. an XYAB or trigger connector. It’s currently $255 if you pre-order it, but it’s a tough bargain for a device whose base package might not include everything you need.

There should be enough jack covers to fill in any caps left by missing buttons. Two side panels are also included to transform the controller design into a more traditional design. Irish developer ByoWave claims on its website You could technically connect up to 30 modules together, although the $300 kit only includes four. You can also connect more than two analog sticks at the same time, but you cannot reprogram the controller yourself.

Picture: ByoWave

Judging from the images alone, it appears to be an incredibly free-form design that could provide a number of different setups for users who need it. Other modular designs, like the $90 model PlayStation Access Controller, offer various sets of keycaps and switches, but are limited to the basic circular pattern. Unfortunately, it won’t be available to PS5 users at launch. ByoWave said: “It is very important to us to be officially licensed by console manufacturers to ensure a seamless user experience and so that we can ensure the longevity of the controller.” However, they hope to work with other consoles in the future.

But again, the price is the least accessible part of the product. At least ByoWave offers free .STL files to allow users to print their own specific types of analog sticks that are not included. ByoWave claimed on its website that it plans to offer individual parts later, but no pricing details are currently available. The controller is scheduled to ship sometime this fall.

Xbox is expanding support for third-party setups through the Adaptive Controller

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Picture: Xbox

The Xbox Series Adaptive controller. However, when accessibility-conscious gamers have wanted to use a third-party controller, they’ve found themselves significantly more limited lately. Last year, Xbox cracked down on “unauthorized” controllers and accessories, essentially adding more DRM to the console in what appeared to be an attempt to limit the reach of cheaters, such as devices that spoof controller inputs to play with a mouse and keyboard. This had the detrimental effect of limiting some tailored accessibility settings. In response: Microsoft pointed out the existing (albeit sparse) licensed accessibility options.

Microsoft addressed this controversy in its latest Xbox Wire Blog for World Accessibility Awareness Day. The good news is that the Adaptive Controller will be much more adaptable to other setups. Microsoft has announced that it will provide a firmware update that adds support for up to 12 additional buttons, a second stick and a hat switch for the USB port. Xbox claims that this update should “better support the full functionality of some accessible peripherals.” This is in addition to the connections available via the 19 3.5mm jack ports.

The company said if manufacturers or gamers want Xbox to consider expanding the list of supported devices, they should contact Xbox through the Xbox support page either via online chat or call. However, perhaps you could go with the old, reliable version that the company denounces on Twitter.

The problem remains that those looking for an accessible experience on Xbox, let alone any other console, will have to pay two, three, or even five times as much as the average gamer to find an enjoyable experience. It’s clear that Microsoft wants Xbox to work primarily with its first-party and licensed hardware. Still, all this does is force gamers with special needs to spend more money just for a simple, playable experience.

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